Let’s hope that Ubisoft won’t stop the project altogether, even though they haven’t done a single thing with the Driver IP in the past decade…
Driver 2 (called Driver 2: Back on the Streets in Europe and Driver 2: The Wheelman is Back in America, respectively) was a PS1 game developed by Reflections Interactive and published by Infogrames in November 2000. It got a Game Boy Advance port in October 2002 by Sennari Interactive, but we are not talking about that. (Nor about Driv3r, which was a huge flop in 2004 on PS2, Xbox, and PC…)
The last game in the series is Driver: San Francisco (2011: PS3, X360, Wii, PC, 2012: Mac – it’s been delisted from Steam a long time ago…), but people still love the work of the team who is now called Ubisoft Reflections. Thus, it’s no surprise that a team of fans reverse engineered the code of Driver 2 on the PS1 to release a free, open-source version of the game that now runs on 60 frames per second. It is called ReDriver 2, and you need to be tricky to play the game.
Get the newest version of the code from GitHub, compile it, then copy the DRIVER2 folder from your PS1 disc to run the game. Then, you can get out of your car on PC to look around in a 3D world (which means Ubisoft Reflection beat Rockstar Games to the punch in this aspect, as Grand Theft Auto III came out in 2001!). You could discover Chicago, Havana, Rio de Janeiro, and Las Vegas in the game.
Let’s hope that Ubisoft won’t pull a Nintendo, who quickly teased a lawsuit for the reverse-engineered PC port of Mario 64 (even though Super Mario 3D All-Stars on the Switch seem to run EMULATED games). The French company might still be against the project.
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