So far, it seemed that 343 Industries‘ next game could launch next Spring. But we were wrong – Master Chief‘s return will occur a much later date.
The developers published a new update on Halo Waypoint, and we’ll quote Joseph Staten, the creative producer: „[…] I was part of the Bungie team who made Halo CE, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. I came up on the design side of these projects, wearing many different hats over the years including writer, cinematic director, creative director—even a voice for the Grunts. After Reach shipped, I became a Halo fan, cheering-on 343i from the sidelines. But I’ve spent the last four months immersing myself back into the Halo universe, and it’s my honour as creative director to help our team ship Halo Infinite in Fall 2021. Yep, that’s when the game is coming out. And from now until then, every one of us at 343i and our great partner teams will be building, testing, and polishing an experience we hope all of you love.
I joined 343i right as the team was wrestling with feedback from the July campaign demo. This discussion boiled down to one fundamental truth: we needed more time to do things right. That included pushing hard in the Fall, giving the team time to recharge over the Holidays, and then coming back in January to finish the game at a healthy pace. Because Halo Infinite in the Fall of 2021… is just the beginning of the adventure,” he wrote, confirming that Halo Infinite will use a live service model (which were mentioned in the post along with the customization and the art style in the update).
„We aren’t making this game for us. We’re making it for you. Starting with this update, we’re going to be sharing more about what we’re doing and, most importantly, why we’re doing it. […] My first week on the job, I played the entire Infinite campaign. Twice. I was, in a word, stunned—in the best possible way—by what the team had done. Infinite is, by far, the most expansive and vertical Halo world, ever. Why did the team do this? Because they understand that wonder and freedom are key to the Halo experience. I could feel the classic Halo “30 seconds of fun” beating at the heart of Infinite’s world. But I had never felt more powerful, more mobile, more in command of a rich set of tactical choices. This was the Halo we imagined back in 2000, finally come to life, after 20 years of technical and creative innovation […]”, Staten added.
So Halo Infinite will be one of the key games for Microsoft‘s next Holiday line-up. Remember: Phil Spencer, the head of Xbox, has previously said that the late 2021 game slate will be far more important than the current one. And that’s when the game will arrive on Xbox One, Xbox Series, and PC.
Source: Gematsu
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