We do not mean the graphical fidelity here (for that, we have seen Epic Games’ tech demo of the Unreal Engine 5), but the art style. The two are not the same!
GamesRadar reported about an Official PlayStation Magazine article that featured an interview with KO_OP’s creative director, Saleem Dabbous. This team is working on Goodbye Volcano High, which isn’t a graphically intensive title, so it shouldn’t make the PlayStation 5‘s ventillation be heavily abused.
Dabbous said that the developers can now focus on the best possible art instead of worrying about memory limitations. There will be a PlayStation 4 version of Goodbye Volcano High, though, but, according to Dabbous, it will require „a lot of work that will have to be done to make the game run the way we want it to.”
„We’re doing a lot of visual lighting effects and things that are running in real time that, if we pull it off right, the player should never even notice is happening. We also [want to] be able to pan or zoom or do some camera movements, which means our resolutions and our textures have to be at a ginormous size for that to all look perfect at 4K. And so what’s really nice about doing that work on the PS5 is that we’re really not super-worried about technical constraints on memory and resolution size and things like that, so that lets us really focus on making the best possible art,” Dabbous said, adding that the DualSense controller (which he praised) offers new possibilities. The haptic feedback is named valuable, and its adaptive triggers could be „an exciting tool” for game designers.
Goodbye Volcano High was announced in June at the PlayStation 5: Future of Gaming event. It will launch next year on PlayStation 5, PlayStation 4, and PC.
Source: PSL
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