Remedy Entertainment, whose newest game is currently Control, claims that the „blue team” was more planted to start the new console generation than the „greens.”
Thomas Puha, the communications director of Remedy Entertainment, shared his thoughts about the situation with IGN. He says the development tools and software that Sony provided to them had a much smoother start than what Microsoft gave them, as they kept changing things along the road, causing the devs to have a rougher start to begin developing for Xbox Series X and Xbox Series S.
„Sony stuck what worked, their development software and tools were pretty stable and good pretty early on. Microsoft opted to change quite a lot of things, which in the long run are probably good, but of course, it was just a bigger hurdle for us devs early on because we had to rewrite a bunch of different things to take advantage of specific features,” Puha said. He also doesn’t seem to be fond of optimising games for the Xbox Series S, as this technically stripped down console is somewhat holding the developers back in his opinion.
„It’s no different from the previous generations where the system with the lowest specs does end up dictating a few of the things you’re going to do because you’re going to have to run on that system. The more hardware you have, the more you have to ultimately compromise a little bit when you are a smaller studio like us when you just can’t spend as much time making sure all these platforms are super good,” Puha added. This is the lowest common denominator approach, which we described a few times, but Puha has done so as well. He concluded his thoughts by saying he doesn’t envy 343 Industries making Halo Infinite.
With Control, this held-back thought wasn’t present, as the game was first made for PlayStation 4 and Xbox One, and the next-gen upgrade (Control: Ultimate Edition, which was also part of the PlayStation Plus free titles) was made later to make use of the stronger hardware of the Xbox Series and the PlayStation 5.
Source: PSL
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