Elden Ring: George R.R. Martin’s Work Was Done Several Years Ago

FromSoftware’s next game still isn’t going to be an easy romp from the start to the end.


On Twitter, an interview was shared with the writer of A Song of Ice and Fire. Here, George R.R. Martin confirmed that his work on Elden Ring was completed many years ago. As we knew, he was indeed behind the lore, as he did the worldbuilding, but something new popped up, too: he was also responsible for the characters. FromSoftware (from time to time) would show him the enemies’ and the graphical designs as the development progressed. Martin added that he is also excited about the final product. (And Hidetaka Miyazaki, the director of Elden Ring, has previously said that he has „brought things to the table that” they „couldn’t have done…”)

And in a new interview with a Japanese publication, Famitsu, Miyazaki revealed further details about Elden Ring. He said that this game isn’t going to be as difficult as Bloodborne or Sekiro: Shadows Die Twice, but he would still put it on the same level as Dark Souls III. The game will give players several options for tackling challenges, including stealth and the ability to summon „Spirit Body” companions to help along the way.

However, Miyazaki warned us about the bosses. They will be some of the hardest fights that the studio has ever created. However, you can skip several of them, and the order you face them is also up to you, which sounds like the Japanese studio took some cues from The Legend of Zelda: Breath of the Wild…

The game’s world will possibly have a large open hub, but it will also connect to classic dungeons, meaning there will be some stages as we got used to seeing in FromSoftware’s games. There will be six dungeons, meaning we will get the usual amount from a Souls game, but now with a big open world on top of them.

Elden Ring, which will take about 30 hours to beat according to Miyazaki, will launch on January 21 on PlayStation 5, Xbox Series, PC, PlayStation 4, and Xbox One.

Source: WCCFTech, WCCFTech

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