Although Square Enix hasn’t shown anything of the next portion of the Final Fantasy VII Remake yet, it might implement some of the elements used in the expanded PlayStation 5 re-release of the first part.
„I am rather satisfied with this final form, in which the strategic element of the command-based battle from the original co-exists with the real-time, action-oriented battle [in Episode INTERmission]. Additionally, with ‘Intermission,’ there’s another element introduced: combo moves where Yuffie and Sonon team up, which makes for a different feel in battle strategy. I would like to leverage these, including other elements we tried out in ‘Intermission,’ in our next story,” Naoki Hamaguchi, the co-director of Final Fantasy VII Remake, told The Washington Post.
Motomu Toriyama, another co-director, then explained why Square Enix decided to go with Yuffie in Episode INTERmission: „If this were Vincent, another optional character, he would have been sleeping in a coffin in the Shinra mansion, so we wouldn’t be able to move him around. But Yuffie was travelling the world as a materia hunter in the original. By having Yuffie infiltrate Midgar as part of her travels, she can experience the same incidents Cloud and company were experiencing, depicting the same incidents from a different perspective.”
Hamaguchi and Toriyama also told The Washington Post that they’re doing their best to not stray from the original Final Fantasy VII while simultaneously ensuring that the remake feels fresh. They added that the idea is to reimagine the game and have it surpass players’ expectations. That sounds a bit of self-contradiction, similar to what DmC: Devil May Cry’s pre-release marketing had.
Final Fantasy VII Remake Part 2 has no release date yet, and we wouldn’t be far of if we thought that it’d get timed PlayStation 5-exclusivity, similar to Final Fantasy VII Remake Intergrade.
Source: PSL
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