Grand Theft Auto V: Sony Specifies the Performance Upgrade Scale of the Current-Gen Version

The open-world action game Grand Theft Auto V and GTA Online are coming natively to both consoles in the fall.


What incentives will Grand Theft Auto V players find to leap PS5 and Xbox Series X | S this November 11? Despite only three months and a day to go until the video game’s launch in its third generation of consoles, there are still many details about this improved edition. Thanks to the PlayStation Germany blog, we know at what resolution and frame rate it will run.

In a data not yet shared by Rockstar through its official channels, nor by other PlayStation or Xbox media in the world, Sony’s web portal highlights a performance at 4K and 60 frames per second for the open world action video game.

It is expected that, if confirmed, this data will also be shared by Xbox Series X, remaining to know how it works on Xbox Series S.

For now, the only message coming from the Take-Two Interactive subsidiary dates back to May of this year, when the company dated the launch of Grand Theft Auto V on PS5 and Xbox Series X | S for this next November 11, guaranteeing a trip with new features and much more than there are hardly any clues. Yes, some exclusive features for GTA Online have been advanced on the new consoles.

When Grand Theft Auto V arrives on PS5 and Xbox Series X | S, it will have completed more than eight years in the market since its original premiere on PS3 and Xbox 360; since then, it has become a fixture on the sales list of the European and European markets. North America, so much so that according to Take-Two Interactive, it has already sold more than 150 million games. How far will it go with its premiere on the new consoles?

Meanwhile, the desire for a new instalment begins to grow that may not arrive before 2025, according to journalist Jason Schreier.

Source: Sony DE


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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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