The authors of Deathloop explain their multiplayer in an extensive video: invade the games of others in a loop. As part of QuakeCon 21, how to play Julianne to spoil other players’ games.
Deathloop will arrive next September and, although Arkane Lyon has explained its operation on several occasions so that we do not go into a loop and understand it, there were still some aspects to know about this long-awaited shooter from the creators of Prey and Dishonored. Now, on the occasion of QuakeCon, which is taking place over the weekend, its managers have detailed more about the multiplayer functions that the adventure will have, which will be very peculiar.
They already indicated a long time ago that there would be a system very similar to that used in games like Dark Souls, with which one player can invade the other’s game with the sole objective of annoying their game. We can do that in Deathloop by bumping into control of Julianne, the antagonist of the game. If we choose to take its control, we will fight with the user who is trying to complete the game, so that he is measured against another human mind and not an AI to give the games a more unpredictable touch. We can choose between addressing the game of a friend or another random user.
Using Julianne will give us rewards in the form of cosmetics, weapons or abilities, either to use with her or Colt, the protagonist. In this way, players will have other incentives beyond trying to spoil the game for other users; that in itself will be enough for many. In addition, we will also have to meet particular objectives with the antagonist, such as ending enemies using headshots or combining powers so that the Huntress points obtained are higher.
The release date of Deathloop is September 14 and will arrive on PC and PS5, being exclusive on consoles for a year for the Sony console, after an agreement reached with Bethesda before Xbox bought the publisher.
Source: Screen Rant