According to a TT Games founder, Insomniac Games did not necessarily push all the right buttons to eke out the most performance of the PlayStation 5.
Jon Burton, a veteran programmer of the studio known for its LEGO games, had some critique towards the Sony Interactive Entertainment-owned studio in the video embedded below. Since he’s a programmer, he has to know the architecture of the consoles like the back of his hand.
“To be clear, in [Ratchet & Clank: Rift Apart], they’re using the SSD to do everything properly. I’m just explaining how other pretty simple techniques can achieve the same thing on older hardware. I designed something for Lego Star Wars 3 where you could instantly swap back and forth between two vastly different sections of gameplay. You can always see both sections of gameplay happening simultaneously, which is even harder to achieve. […] And that’s all running on a PlayStation 3 two console generations ago,” Burton said in the video.
The PlayStation 3 is 15-year-old hardware by this point. We can raise a point against Burton: the PS3 would have to load data from the hard disk drive (because between 2006 and 2013, SSDs weren’t as widely used, and the PlayStation 5’s NVMe M.2 SSD was space technology in that period…), meaning the experience wouldn’t be seamless. Some loading or some buffering would happen in the game. However, a PlayStation 3 + SSD solution could change things a bit, but it’s merely speculation.
However, Burton’s comment points out that modern, new ideas aren’t as common in the gaming industry as even two console generations ago. Not everything is gold that is shining. Still, Burton’s aspect makes you think. And that isn’t a bad idea after all, is it?