The Spider-Man 4 game would have been a multiplatform title, and we can see it in action on one of the prominent platforms at the time.
Sam Raimi began working on the fourth Spider-Man film in 2007, with the screenplay handled by James Vanderbilt (Sony approached him to work on the fifth and the sixth films, too), but David Lindsay-Abaire and Gary Ross reworked it in late 2008/early 2009. However, there were disagreements between Sony and Raimi, which put Damocles’ sword above the planned May 6, 2011 premiere date. In January 2010, Sony announced that Raimi left the project, cancelling the film.
The game would have been a tie-in, and now, we don’t see the Nintendo Wii version. “Unlike the Wii version that leaked before, this is based on a different engine, most assets/menus being recycled from the 2009 Prototype game,” Obscure Gamers, the uploader of the video wrote. Wayne Dalton, a 3D environment and prop artist, previously revealed early screenshots of the game, confirming that Radical Entertainment effectively took the foundations of Spider-Man 4 to create Prototype 2.
“Spider-Man 4 was a cancelled tie-in game for the cancelled film of the same title, Spider-Man 4. The movie/game tie-in was set to release on May 6, 2011. However, issues with Sony / Columbia caused the film to be cancelled and retooled as The Amazing Spiderman, released on July 3, 2012. Some project developers have stated that the release date they were informed of was as early as April 2011 and as late as January 2012, so it’s likely that it was largely undecided early on.
The development of Spider-Man 4 began sometime in late 2008. Several development studios pitched for the title. However, it was ultimately given to Radical Entertainment to develop it for XBOX 360 / PlayStation 3 / PC. The development of the Wii version was given to Eurocom, and development of the Nintendo DS version was given to Vicarious Visions,” Obscure Gamers added.
Too bad all the teams wasted time with the game.
Source: PSL
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