For the time being, ray tracing in the next-gen racing game will only be enjoyed during moments of gusto – but it’s a stepping stone to further improvements. Even so, the announcement of the premiere date was one of the most anticipated pieces of news this year.
Gran Turismo 7 was announced last year as one of PlayStation‘s most significant next-gen assets. Although it was confirmed this spring that it would be a cross-generational game, PlayStation 4 and 5 racing title remains one of the big names in Sony‘s 2022 line-up. It promises to maximise the PS5’s features, although there’s one that won’t work the way fans want it to; it’s been revealed that ray tracing won’t be used during races.
Kazunori Yamauchi confirmed this in an interview with Game Watch‘s Japanese media outlet, shared by Gaming Bolt. According to the series creator, Gran Turismo 7 will not introduce ray tracing during races due to the difficulties involved, but it will be present in the game at other times. Especially in replays, cinematics and the garage.
These are scenes where the studio wanted the graphics to take precedence over everything else. It’s worth noting that Yamauchi mentions that the use of ray tracing has been limited to these elements “for now”, but this opens the door for other future performance modes that will allow the use of ray tracing. But for now, he says, Gran Turismo 7 races will run without the use of ray-tracing.
Gran Turismo 7 will be available for PS5 and PS4 on 4 March 2022. Polyphony Digital‘s racing game will require a constant online connection in most game modes, which the Japanese studio explains is to avoid cheating. The game’s release date was one of the most significant announcements at this year’s PlayStation Showcase, with only the first gameplay trailer for God of War Ragnarok and the announcement of Spider-Man 2 making more extensive news.
Source: Game Watch
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