Ubisoft: „A Re-Architecture Of Open World Creation Is Needed”

The French publisher claims that the current concept of making open-worlds wouldn’t utilize the true power of the next-gen hardware.

„There are a lot of restrictions that we have to work with to make large open-world games run on an HDD. Being able to load our models and textures with true random-access and with a more just-in-time approach will allow us to fill the memory with the things you’re seeing on screen now, rather than the ones you may be seeing soon. This will have a big impact on the visual variety and complexity of the world we can create. For Watch Dogs Legion, we have been working very closely with our first-parties partners to make sure loading times were fully optimized. In the future, a re-architecture of the way we make open-world games will allow us to go even further in how we take advantage of new consoles’ hardware innovations.

I’m impressed with the increased CPU capabilities of the next-gen consoles. We want to make more complex simulations and give more life to the worlds we create. All of this takes CPU power and we are looking forward to making our AI, animation and physics simulations more real and involving. I want to see the players’ actions have more and more impact on the game world and the people in it.

We’ve only just started with ray-tracing hardware. We’re going to continue to use it to make the lighting more dynamic and real. It’s a period of innovation and I’m excited to see what novel approaches we can take with this hardware,” Gavin Whitlock, the lead programmer of Watch Dogs: Legion (Ubisoft Toronto), told WCCFTech.

It sounds a bit like a dodging-from-responsibility comment: he claims Ubisoft needs time to truly make open worlds next-gen, so upcoming games like Watch Dogs: Legion (which will launch on November 10 on Xbox Series and November 12/19 on PlayStation 5, depending on your region) won’t be affected…

Source: WCCFTech

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