Comparing Techland’s game on the PlayStation 4 and the Nintendo Switch makes some sacrifices, but the portable Dying Light is still something we rarely see.
We have formerly seen how The Witcher 3 appeared on the Nintendo Switch. It was an incredible technical feat to make Geralt’s adventures work correctly on the portable N’s hybrid console. Now, we have another Polish company’s open-world title, and with similarly stellar results. ElAnalistaDeBits has compared the new Nintendo Switch port of Dying Light with the PlayStation 4 version (where the performance was somewhat limited).
Dying Light on the Nintendo Switch runs at a dynamic resolution ranging from 1080p to 720p (in docked mode). In open environments, 720p is much more common. In handheld mode, the resolution seems to be locked at 720p. The drawing distance and the shadows are the settings that have suffered the most cuts in Switch, while most models have the same quality as on the PlayStation 4.
The Switch offers a lower ambient occlusion quality, or it’s almost absent in a few cases. Some textures have lowered their quality, while others have kept the same level seen on Sony’s console. There is a surprising positive on the Switch’s side: the loading times are faster than on PlayStation 4! As a downside, the framerate has some drops in heavy zones, but it manages to keep a stable thirty frames per second most of the time. This leads the analyst to claim that it’s one of the best Nintendo Switch ports, maintaining a similar quality without sacrificing resolution or performance.
Regarding Dying Light 2: Stay Human, a similar comparison will make no sense, as while Techland’s next game will be on the Nintendo Switch, it will be a cloud version and not a native port.
Source: WCCFTech
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