First Class Trouble: The PlayStation Plus Leak Wasn’t Lying! [VIDEO]

First Class Trouble: We saw this social deduction game during the State of Play broadcast, too, and if you have an active PlayStation Plus subscription, you won’t have to pay for it either.


Dave Hulegaard, Versus Evil’s social lead (the studio is developing and publishing First Class Trouble), wrote the following on the PlayStation Blog: “First Class Trouble is a social deception party game, which means communication with the other players is vital. Unfortunately, it also means you can’t trust anyone. The situation may sound dire, and things can get chaotic quickly, but don’t panic yet (even if you catch on fire or get shoved into a pool)! We’ve put together a few tips and tricks to help you survive the wrath of C.A.I.N.

First, let’s start with the basics: At the beginning of each game, you’ll be randomly assigned the role of either Resident or Personoid. Residents are human passengers, and Personoids are mechanically engineered assistants whose programming has been overwritten. Although everyone plays together, you’ll have different objectives to complete depending on your role. Here you’ll have a crucial decision to make: collaborate or deceive? For Residents, your main goal is to shut down the rogue A.I. at the heart of the Alithea. To reach C.A.I.N., you’ll need to collect three keycards to progress to the next level deeper inside the ship. For Personoids, your main goal is simple: stop the Residents from succeeding at all costs. That means lying, tricking, and ultimately ridding the ship of those pesky humans. Despite the many potential perils in the game (and there are a lot), deception is arguably the most deadly weapon to wield in First Class Trouble. Who can you trust? Should you follow the player asking for help with a cooperative task, or are they leading into a trap?

Only you can decide, but here are a few helpful things to keep in mind: Residents need oxygen to survive and can replenish the ship’s supply by finding spare canisters and turning them in at designated oxygen stations. Personoids don’t need air and can sabotage those same stations, so be on the lookout for anyone suspiciously lingering near one. Personoids are tricksters and will always look for opportunities to shove an unsuspecting Resident into fire or lock them in a freezer. However, Personoids can also use syringes against Residents for an up-close insta-kill. If you see another player grab a syringe, watch out!

Each level requires three keycards to move to the following location. To stop Residents from advancing, a dastardly Personoid can collect a keycard and play keep away. Be careful, though. Players can see who’s carrying a keycard, so hang on to that card too long, and it’s bound to draw suspicion. Don’t necessarily be in a rush to complete levels. Explore and see if you can find pieces of the passenger log. Each one found reveals more hints about who the Personoids are. During a game, there will be opportunities to work together to complete an objective. A Personoid who cooperates could potentially earn the trust of a Resident. Just sayin’. After a player has been eliminated, their body remains as evidence. Personoids would be wise to hide it before Residents can use a corpse scanner and learn their true identity. Oh, and about that whole “getting shoved into a pool thing” mentioned earlier? A good samaritan can throw you a floaty to stop you from drowning. How nice of them!

We hope these tips have provided you with a helpful introduction to First Class Trouble. You’ll learn more as you go, but we leave you with one last kernel of advice: Always be thinking ahead. Calculating when and where to make your next move is the key to your survival,” Hulegaard wrote. It sounds a lot like Among Us.

First Class Trouble has been available on Steam as an early access title since April 8. It will launch on PlayStation 5 and PlayStation 4 on November 2 as a PlayStation Plus title. We still do not know the whole Plus line-up for November yet!

Source: Gematsu

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Anikó, our news editor and communication manager, is more interested in the business side of the gaming industry. She worked at banks, and she has a vast knowledge of business life. Still, she likes puzzle and story-oriented games, like Sherlock Holmes: Crimes & Punishments, which is her favourite title. She also played The Sims 3, but after accidentally killing a whole sim family, swore not to play it again. (For our office address, email and phone number check out our IMPRESSUM)

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