Little Devil Inside: Neostream Interactive provided us with a first look into the game’s world map during the State of Play broadcast.
John Choi, the studio’s head of production, provided an overview about the new trailer on the PlayStation Blog: “This is our very first reveal of the world map in Little Devil Inside, and we intended to give you folks a look at how travel works by skipping through a typical mission in the game. Essentially, we tried to create a dynamic, miniature-like representation of the world with a tilt-shift effect. During travel in world map travel view, you will come across and encounter various events. Some are forced, but in most cases, you will have the option to engage or not. Many simple interactions can be performed while remaining in world map travel view, such as clearing up a roadblock or refuelling your vehicle at an oil station.
There are, of course, instances where you can zoom in further to an actual real-time gameplay level where you can perform all the real-time actions, attend to Billy’s (the protagonist) needs, and fulfil your missions. Regardless of mission content, you are free to roam the world map. You can travel on foot, on a horse (or a mule to be exact…), in vehicles, and of course on a train. Travelling on foot is slowest, but you can go where other forms of transportation cannot take you.
Another design aspect we wished to show is the overall tone, manner, and pace of actual gameplay. The game is not about levelling up the character as quickly as possible and speed running through all the content. As such, the game’s pace is designed to try and touch the player’s emotions by giving enough time and space and allowing them to “take in” the various atmosphere. Hence, no fast travel. One of our technical challenges is, of course, trying to make the transition between world map travel view and real-time view as smooth as possible, and we’re working hard on this,” Choi wrote.
Little Devil Inside will launch first for PlayStation 5, PlayStation 4, and PC. The Xbox One and Switch ports are planned to be available after these versions. None of the ports has a release date announced yet.
Source: Gematsu
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