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Call of Duty: Vanguard: Development Of Infinity Ward’s Engine Has Been Hampered By The Pandemic

The photogrammetric technology used in Vanguard‘s game engine forced Sledgehammer to look for alternative solutions.

 

 

Call of Duty: Vanguard was created using the Infinity Ward 8.0 game engine, an enhanced version of the engine seen in Modern Warfare and Warzone games by Sledgehammer Games. Gerardo Garza, the studio’s lead environment designer, spoke about the challenges of the pandemic.

“At first, it was difficult to optimize because it’s a slightly different technology,” Garza said.

“All the rules of making a video game are almost the same; the same principles, but the system in which we apply them is always a little bit different.”

However, the studio faced other problems beyond the usual difficulties of developing the game engine, as the pandemic demanded even more changes in game development, and Sledgehammer was no exception.

Garza cited the example of photogrammetry, a technology that gives a more realistic feel to the game’s graphics and is heavily used in Infinity Ward’s engine, but which requires actual footage to achieve the result. “It was difficult because no one could travel anywhere, so because of Vanguard, we had to send special teams to Africa, the Pacific, Europe and even Russia to take photos, record the footage and gather all the information.”

Now that Call of Duty: Vanguard is available, we can enjoy the results of Sledgehammer Games’ work, even with the complications they had to go through. Garza also recently shared with us how important the use of Nazi symbolism was in the story and the studio’s search for new talent in other countries, including Mexico.

Source: Ruetir

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