Samurai Slaughter House: Already a PlayStation VR 2 Game!? [VIDEO]

Tab Games surprised us: they announced a PlayStation VR game called Samurai Slaughter House, but not one for the 2016-released virtual reality device but the next-gen version that is yet to be seen.

 

The game is also in development for other platforms, such as Oculus… Meta Quest 2 (as Mark Zuckerberg and his team are going to stop using that brand) and PC VR headsets, such as Valve Index, HTC Vive, or Oculus/Meta Rift. “Introducing Samurai Slaughter House! The stylized VR-exclusive action-adventure with lite-RPG features. Explore an open world, make allies, and do battle with both humans and mythical creatures!” Tab Games wrote in a tweet.

We have an official overview as well: “Samurai Slaughter House is a physics-based combat game with a Metroidvania-style open world, a full-length story, NPC interactions, and lite RPG features. Use stealth, creativity, or brute force to take down your enemies. Explore a large open world inspired by anime, manga, and the brutal Sengoku period in history.

Fight humans, demons, and creatures taken from folk-lore in intense open-world combat. Explore towns to interact with NPCs, purchase and sell items, pick up new primary and side quests, rest at an inn to heal or wait for the day to change, and craft items. Befriend and recruit interesting and powerful allies. Use a variety of weapons, including swords, pole weapons, throwing weapons, chain weapons, and bows,” Tab Games wrote. The Sengoku period ran from 1467 to 1615 in Japan, just to provide some context.

Samurai Slaughter House has no release date yet. It’s in development for PlayStation VR 2 (or whatever its name will be), Oculus/Meta Quest 2, and PC VR devices. Still, an indie developer standing up and confirming their game under development for the new Sony device takes balls. Nice going, Tab Games, – you can support them on Patreon.

Source: PSL

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BadSector is a seasoned journalist for more than twenty years. He communicates in English, Hungarian and French. He worked for several gaming magazines - including the Hungarian GameStar, where he worked 8 years as editor. (For our office address, email and phone number check out our impressum)

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