The studio has reportedly completed the rethinking of System Shock. It is now focusing on fine-tuning it for consoles (an approach that CD Projekt RED could have taken with Cyberpunk 2077, for example…).
Windows Central caught up with Larry Kuperman at this year’s GDC (Game Developers Conference). He is the business development director at Nightdive. He talked about the enemy types and weapons, for example: they’re all done and will be in the final game, but they’re focusing on other things: specifically, the console versions are being developed by Nightdive.
Kuperman sees this as a kind of balancing act. The goal is to remake the games to look the way we remember them, not how they looked while we were playing them on a 14″ CRT monitor. He also mentioned the Resident Evil 2 Remake, and he’s not alone, as several developers have cited it as inspiration. The game retains the philosophy of keeping the story primarily unchanged.
Kuperman says that new players should at least partially get the authentic experience. It was confirmed in the much larger remake projects, he said (and here, he brought up Capcom’s revamp): the basic story of Resident Evil 2 was primarily unchanged, but the engine was replaced (RE Engine). The gameplay also departed from the tank-like controls that are now considered outdated.
The System Shock Remake has come a long way in the last six years. It started as a Kickstarter project, raising over $1.3 million. Then, we heard that the idea was being rethought and staying closer to the original concept, which will probably work for Nightdive Studios (as it will appeal to the audience who knew the original).
The System Shock Remake will launch on PC sometime this year (and will be on all three major digital stores here, meaning Steam, GOG and Epic Games Store will get it), but console versions are still vague. PlayStation 4, Xbox One, Nintendo Switch? PlayStation 5, Xbox Series?
Source: WCCFTech
Leave a Reply