One player, twelve games, one condition: no damage.
Hayete Bahadori, an Assassin’s Creed streamer, decided to play through all twelve main episodes of the Ubisoft franchise, which launched a decade and a half ago, on the hardest difficulty level without getting injured. In April, they uploaded the second part of their walkthrough of Assassin’s Creed: Valhalla to YouTube, and we’ve embedded it below. The reason why completing the challenge can be called an incredible achievement is that from Assassin’s Creed: Origins (and thus, Odyssey and Valhalla as well), the franchise changed with a pretty fast combat system, so you need to pay close attention because one mistake can have serious consequences.
The rules are also quite challenging. It’s about any% playthroughs (so it’s not set to the maximalist 100% completion, but just the mandatory minimum), but there’s no way to reload the game, plus you have to play the whole thing (per game, of course, since we’re human) in one sitting. In the video description of Assassin’s Creed: Valhalla, the rules are mentioned: “The criteria for this run was the player’s health bar (Eivor) could not fall below 100% (No Damage) from the moment you gain control of Eivor at the start of the game until you complete the Hamtunscire story arc and pacify the entirety of England. At no time during the run could I desynchronize or restart/reload if damage was taken or an objective was failed. If any of these conditions were not met (i.e., took damage, failed an objective, Desync’d, etc.), a complete restart of the game was required.”
Of course, there are exceptions: in scripted scenes where your character gets wounded, that does NOT count. In Assassin’s Creed: Valhalla, this event happens no fewer than three times, and since they have to happen, it wouldn’t have been fair to suspend the challenge because of it since we have no control over that.
The person has completed Star Wars Jedi: Fallen Order, Control, and even Batman: Arkham Knight in a similar fashion, which makes you wonder how much practice and essentially muscle memory this takes because these are not small, short games that you can complete in half an hour (older 8/16-bit games can still do this…).
Source: PCGamer
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