Gran Turismo 7: Cars Cost More Again After The 1.15 Update

Once again, Polyphony Digital and Sony Interactive Entertainment are starting to heat the fire under the unsuspecting gamers sitting in the frying pan…

 

The pre-launch reviews of Gran Turismo 7 are nothing short of cheeky: Sony had released the game to the press for testing before the microtransactions were live. They waited for the launch, and, bang, they were already asking many times more for the same car compared to Gran Turismo Sport. The vehicles you had couldn’t be sold, and Legend cars had sky-high prices, while the grind time was increased by cutting the payouts. After a patch, the whole thing became unplayable for 24 hours because a primarily single-player title requires an internet connection and servers, which is ridiculous…

And then came Kazunori Yamauchi, the father of Gran Turismo, who wrote this statement after GT7’s user rating on Metacritic dropped to 2.0 on a scale of 1-10: “Thank you for your continued support and feedback on Gran Turismo 7. Your voices have not gone unheard. I want to apologize for the frustration and confusion caused last week with our patch updates, which resulted in a server outage and adjustments to the in-game economy, which were made without a clear explanation to our community.” Everyone got a million credits. They increased the number of credits you can get your hands on…

…and here’s the 1.15 update, in which most Legend cars have become more expensive. Most of them are part of the Hagerty Collection, so they have dynamic pricing based on their real-world value, but implicitly, it means that the price will always get more and more expensive because their value rarely goes down. On GTPlanet, we read that nearly thirty cars have become more expensive, in some cases jumping to nearly double the price. For example, the Ferrari F40 is worth 2.6 million credits instead of 1.35 million.

After all of it, perhaps it’s time to say it: Gran Turismo 7 should be called Scam Turismo 7. Polyphony Digital and Sony push microtransactions, and grinding is not the answer. Where are the days of GT4, where there was nothing like this…?

Source: WCCFTech

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