It’s Official: Dragon’s Dogma II Will Use The RE Engine! [VIDEO]

Hideaki Itsuno, Dragon’s Dogma’s director (who last made a big splash with Devil May Cry V), has finally confirmed what we’ve suspected for a long time: Dragon’s Dogma will continue…

 

The other day, there was a digital event called 10 Years of Dragon’s Dogma, and Itsuno was its host. In the video below, he confirmed that a sequel is coming, and it will be based on Capcom’s technology (which is also used in Street Fighter 6…), the RE Engine. Here’s Capcom’s overview: “In today’s “10 Years of Dragon’s Dogma” digital event developer video, Dragon’s Dogma director Hideaki Itsuno announced the highly anticipated Dragon’s Dogma II is now in production using Capcom’s RE ENGINE. This highly anticipated reveal followed a discussion of the inspirations behind the monsters, combat, and unique gameplay mechanics that define the high-fantasy world and open-world action of Dragon’s Dogma. The much-awaited sequel was announced with the reveal of the logo for the upcoming title.

Itsuno began the developer video by recounting how classic pen-and-paper role-playing games introduced him to the genre of high fantasy and RPGs. After these early experiences captured his heart, Itsuno developed a passion for arcade and action titles, especially the combat of Capcom’s Street Fighter II. By 2000, Itsuno had released multiple titles for Capcom’s arcade division and began piecing together the first concepts for a game that would eventually become Dragon’s Dogma. However, this dream would have to wait, as Itsuno was assigned to finish the production of Devil May Cry 2 and its sequels Devil May Cry 3 and Devil May Cry 4.

After completing production on the Devil May Cry games, Itsuno returned to his passion project at last. The distinct approach to magic combat and the ability to grapple towering foes already set Dragon’s Dogma apart from its contemporaries. However, the game’s unique Pawn System helped cement its place as a fan favourite. This unique system was born from Itsuno’s desire to keep the game a single-player experience while still allowing players to feel connected to one another by sharing the AI companions they create and train. As development progressed, it was the production team’s trips to the United Kingdom that inspired the rolling hills, and architectural identity of the world players would explore.

As Itsuno finished looking back at the origins of Dragon’s Dogma, he gave fans the first look at what lies ahead for the series with the surprise reveal of Dragon’s Dogma II. Itsuno and the Dragon’s Dogma II development team, including Dragon’s Dogma veterans Daigo Ikeno and Kenichi Suzuki, are hard at work creating the sequel and are excited to share more details in the future.” Ikeno is Dragon’s Dogma’s artist, while Suzuki was responsible for the concept art and the backgrounds.

At least we know that a sequel is in the works.

Source: Gematsu

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