Star Wars: Knights of the Old Republic 2: It Seems The Switch Port Also Has Gamebreaking Bugs!

Star Wars: Knights of the Old Republic 2 was notorious for its bug parade when it was released, and now it seems to be unplayable on Nintendo Switch, as Aspyr has publicly admitted and confirmed.

 

 

The prospect of a Star Wars game on Switch is incredibly tempting, as the galaxy far, far away is still a trendy theme. However, the story hasn’t boded well so far. Star Wars: The Force Unleashed was a full-fledged experience, albeit a seriously flawed one. But Aspyr’s latest port, Star Wars: Knights of the Old Republic 2, is not only faulty but technically unbeatable, so you can’t even finish it!

Fans have discovered a recurring problem with the port, where the game constantly crashes at a particular Knights of the Old Republic 2 cutscene – where the Basilisk crashes onto Onderon.

One frustrated fan, Daniel Moore, took to social media to contact Aspyr, where the company confirmed that it was a known issue and a fix was in the works, but there was no ETA. Aspyr also responded with, “Yes, we’re aware of it” when Moore pointed out that it meant the game would not play through.

The reason is straightforward: it’s a bottleneck. Players have to go through that part of the game to beat it, and for many, it’s hard to imagine how they could have given it away like that. Players may travel to other KOTOR planets, traverse optional areas, etc., but they will not be able to complete the game.

The saddest part is that the port itself is otherwise high-quality: the game translates well to the Switch when it works, so it’s heartbreaking that a bug like this prevents the game from being beaten.

Once Aspyr has confirmed that the game is unbeatable, it’s no longer worth a try for those who would play it.

For now, fans have no choice but to wait for Aspyr to release this Star Wars: Knights of the Old Republic 2 patch. Sure, it’s a big suck and a significant blemish on its release, but if Aspyr fixes this soon, the truth is that the foundations are there for a fantastic Switch port – they’ve just managed to delay the execution. That’s probably the saddest part of this whole situation.

Source: Twitter

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