Playground Games’ Fable is still a long way off, but the legacy of Lionhead Studios and Peter Molyneux is slowly taking shape.
Fable was finally (after a long rumour mill) officially confirmed in 2020, and now the game has a new narrative lead. It’s not an external hire, as the previous lead writer, Anna Megill, has been promoted. In addition to Avatar: Frontiers of Pandora, which arrives at the end of the year, she has worked on Control (where she also served as narrative lead), Dishonored: Death of the Outsider, Guild Wars, Guild Wars 2, Assassin’s Creed: Syndicate, Murdered: Soul Suspect, and… Playboy: The Mansion.
In 2018, Eurogamer reported (more than two years before the official announcement!) that Microsoft planned the new Fable as a story and character-driven open-world action-RPG. On the contrary, according to the official Fable website, the game will be a new beginning for the legendary franchise, with a unique setting to explore, featuring fantastic creatures and amazing locations. Playground Games, also developing the Forza Horizon series, uses the ForzaTech engine for development and will use in-house technology to create the highly anticipated game.
Still, not much is known about Fable. Earlier, Xbox boss Phil Spencer said that Playground Games is trying to strike a lighter tone in the game and that it will have a British influence. He also said that the game would be released before the launch of The Elder Scrolls VI. Since Starfield has been pushed back to the first half of 2023, it’s almost sure that we’ll be playing the game in 2027-2028 because Bethesda Game Studios only develops one game at a time, and Starfield is now keeping Todd Howard and his team busy (forget Fallout 76…).
Fable is in development for Xbox Series and PC. Still, if it’s coming together at such a slow pace (despite Playground Games having two studios), we wouldn’t be surprised if development shifts to the post-Xbox Series console generation in time.