Insomniac Games’ game is heading to PC (and will be released next week), but now more images of the “computerized” Spider-Man have been released.
Here, you can see the graphics settings and button mapping, here you can see images on an ultra-wide monitor with non-high settings, and over here more screenshots have popped up, and it’s fair to say that we’re getting pretty decent graphics settings. You can adjust the FOV, lens flare, bloom, motion blur, vignetting, chromatic aberration, or even turn off film grain effects, for example, but you may wonder if it’s a good idea to default to left shift on the keyboard for web-swinging. (Luckily, that’s what controllers are for, and the Nintendo Switch’s detachable controller, the Joy-Con, is already supported on Steam if anyone’s that crazy…)
Valve contacted several pre-orderers during the week, as the listing for Marvel’s Spider-Man Remastered was mispriced on Steam in seven countries. In Australia, Israel, New Zealand, Norway, Poland, Switzerland and the UK, the game was given a higher price tag, prompting Gabe Newell’s company to request a withdrawal so that the game could be pre-ordered at the appropriate, lower price. (Fair enough: meanwhile, in Hungary, a Hungarian supermarket chain leaves the cheaper price tag on the shelf almost a month after a price increase, and it would be useless to complain…)
Suppose you want to run the game on the highest ray tracing settings. In that case, you should have an Nvidia GeForce RTX 3080 or an AMD Radeon 6950 XT, an Intel Core i7-12700K or an AMD Ryzen 9 5900X, 32 GB of RAM and an SSD (with 75 GB space required) for Nixxes Software’s port (Insomniac Games is working on Marvel’s Spider-Man 2 and Marvel’s Wolverine).
Marvel’s Spider-Man Remastered will be released on PC on August 12 and will be available not only on Steam but also on Epic Games Store, which is a full retail price of $/€60.
Source: PCGamer
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