God of War’s take on Norse mythology ends in the same brutal style we’ve expected from the franchise’s beginning.
Released in 2018 on PlayStation 4 and later on PC, God of War was a shift from the three main console (PS2, PS3) instalments. In those, Kratos took up arms against the Greek gods and ran neck-deep in blood. In comparison, Kratos, now a father, had a different approach in 2018’s God of War, not just because his son Atreus helped him on the battlefield. Still, Sony Santa Monica’s game was rated M (Mature), but the violence in the game could have been more disturbing.
The studio is well aware of it, and Mihir Sheth, the game’s combat designer, told Spanish Vandal: “We’ve increased the levels of brutality in God of War: Ragnarok considerably, and I think that’s something that makes certain aspects of the game more fun. In God of War 2018, when you get the Blades of Chaos, you don’t get many chances to see these weapons do the kind of things they did in the classic God of War [games]. The way they took down enemies was ferocious, and that is something that we wanted to bring back in God of War: Ragnarok, so the system that allows you to stun the enemy and grab them with R3 to execute them is much more brutal now and [makes more use of the] axe and the Blades of Chaos to perform the executions.”
So just in case you missed the brutality in the first God of War set in Norse mythology released four and a half years ago, Sony Santa Monica is now making up for it. Understandably, it wasn’t present because Atreus was only a “boy” after all, and he’s grown up since then, so it’s not out of the question that Kratos’ son will be as brutal as his father when it comes to fighting. So now he doesn’t have to treat his opponents with kid gloves.
God of War: Ragnarok comes to PlayStation 5 and PlayStation 4 on November 9.
Source: WCCFTech
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