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A Human Error Caused The Callisto Protocol To Heavily Stutter On PC

However, the game still has performance issues. (It’s possible that it’s Denuvo. The publisher, Krafton, is characterized by putting it into the game days before its launch because they know that many people will cancel their pre-orders!)

 

The Callisto Protocol’s Steam ratings fell to 22% for a while because there was such a severe problem with shader compiling that it even caused issues on a powerful rig, too (it is mainly due to Unreal Engine 4, as shader compilation and asset loading has become the Achilles heel of Epic Games’ technology; but in Unreal Engine 5.1, the shader bug will be fixed…). No wonder the game has been nicknamed The Stuttering Protocol.

On Twitter, the official profile of The Callisto Protocol wrote: “Thanks for your patience. A PC patch is now available to improve gameplay stuttering issues due to shader compilation. After updating, you may see temporary stuttering in the game menu the first time you launch the app. We are working on further optimizations in the days ahead.” And according to Glen Schofield, the game’s director, it’s all down to a human error: “A wrong file was patched. Just a freakin’ error by someone rushing. It’s launch day. This happens, unfortunately. This is Krafton’s 1st single-player console game, so we’re doing everything ourselves like a startup. I apologize.”

Meanwhile, The Callisto Protocol’s platinum trophy is easier to come by than we thought. It requires playing through the game’s most difficult level, Maximum Security. Or not, as it’s currently possible to trick the game (but it’s almost certain that Striking Distance Studios will fix it). There are two ways to cheat the system into thinking you’ve played through on the hardest difficulty.

According to Powerpyx, one trick is to start the game on Maximum Security, and then you can ease up, then set it back to this difficulty after beating the last boss. Another option, according to Kinda Funny’s Greg Miller, is not even to start the game on Max Security. Apparently, during testing, the developers didn’t think to put more flags in the game to keep track of the difficulty level…

Source: PCGamer, PSL

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