According to the game’s producer, it will show what the PlayStation 5 can do when developers give it their all.
While Square Enix has had two massive failures with its live service model this year (Babylon’s Fall and Chocobo GP, the latter’s end-of-support announcement happened a few days ago), it is still trying to make a mark in the more traditional JRPG space. The company has switched from its proprietary Luminous Engine (which Forspoken will use) to Unreal Engine 5 for Final Fantasy XVI. It will be another critical step towards achieving a significant technological achievement for the franchise that has been popular for three and a half decades.
A few days ago, we had the Final Fantasy XIV Letter from the Producer live broadcast, in which the MMORPG producer Naoki Yoshida, aka Yoshi-P, talked about the game (as he will be the producer of FF XVI). He didn’t say much, but he did say that the game’s Revenge trailer was running in real-time, with Square Enix wanted to prove that Final Fantasy XVI shows what the PlayStation 5 can do. The game’s Japanese Twitter account showcased new art, too.
Final Fantasy XVI may never appear on Xbox platforms, as we reported a few days ago that Microsoft had complained to Sony about exclusive deals with Square Enix and Konami to keep Final Fantasy XVI, Final Fantasy VII Remake, and Silent Hill 2 Remake, which is being developed by Bloober Team, on PlayStation (and PC).
The game will be released on PlayStation 5 on June 22, where it will remain exclusive for six months, so at best, the PC port could appear on Steam before Christmas 2023 if Square Enix releases the port as early as possible, but it’s better to think about 2024. Of course, the Japanese publisher hasn’t said anything about other versions yet, but Final Fantasy XVI will inevitably be available on PC, at least.
Source: WCCFTech
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