A More Dense World In Assassin’s Creed: Mirage; Improved Stealth

Ubisoft is trying to fix several issues with the new Assassin’s Creed that haven’t been addressed in years.

 

The franchise, now fifteen years old, has offered a vast open world over the last few years, but we’ve often been left with empty, lifeless areas. Also, stealth hasn’t been as prominent as in previous installments, so the French publisher, which has been in a bit of a pickle lately, is looking to simplify. (Ubisoft has canceled three unannounced projects and has postponed Skull & Bones again…)

GamesRadar interviewed Stéphane Boudon, creative director of Assassin’s Creed: Mirage, who promises that the game’s world will be able to fit more interesting things in smaller spaces because of modern technology: “The increased hardware power and the vast expertise we developed also allow us to have a richer and denser map compared to the first ACs, and it means for us more gameplay opportunities, more interactions between systems, more depth. It also means incredible and immersive details to treat Baghdad as one of the main characters of Mirage.”

The game also sees a return to the crowd blending system, with which we can position ourselves in prominent NPC groups, so we don’t get noticed. However, this will be more realistic and natural: “For the crowd blending, for instance, we took a more systemic approach. In Assassin’s Creed II, you could see the pattern of NPCs grouping in their lane, it was incredible then, but it was a bit artificial. With the chaos and the vibrancy of Baghdad, we wanted a system that couldn’t fit at all, so we aimed for a more organic one, a bit like in Unity, where you blend automatically as soon you have three people in your vicinity, it’s more difficult to master and less predictable but way more immersive,” added Boudon, who says the early stealth mechanics will also be updated. Smoke bombs and throwable knives will return, and these will be upgradable to suit our play style.

Assassin’s Creed: Mirage is rumored to arrive in August for PlayStation 5, Xbox Series, PC, PlayStation 4, Xbox One, and Amazon Luna.

Source: WCCFTech

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