Ex-Dragon Age Writer: “Artificial Intelligence Can Make Game Development Frustrating!”

Not everyone is a fan of artificial intelligence because it has pitfalls in the game development process.

 

Recently, David Gaider, a former writer at BioWare and lead writer on the first three Dragon Age games, spoke to GamesRadar about the dangers he foresees for teams working with generative AI in the future. According to Gaider, artificial intelligence’s inconsistency would make evaluating his work, debugging, and clarifying issues difficult.

Having to correct its output after the fact without knowing why it produced a particular result would be frustrating since the game isn’t ready for public presentation. Many leaders would very much like it to be ready right now. Gaider added that the idea that AI can replace monotonous tasks often entrusted to entry-level developers isn’t necessarily a good thing. How will we train the next generation of developers if we eliminate entry-level tasks?

AI tools are also used in a “creative” sense. This is often justified by the argument that they merely serve as substitutes or help develop early prototypes and concepts. However, Gaider is wary of this application as well, given that the artists did not consent to the use of their data. Reactions to the new Crazy Taxi game suggest that many players are also skeptical about the creative applications of AI. Other developers have expressed similar views.

David Szymanski, the creator of Iron Lung and Dusk, is one such example. Szymanski said that he is not categorically opposed to AI technology, but believes that concerns about plagiarism, environmental impacts, and workplace safety cannot simply be brushed aside. Danny Koo, the lead producer of Marvel Rivals, said that plagiarism concerns are particularly important. He added that the team did not use AI-based graphics tools to ensure the game’s visual elements would not be “tainted.”

However, they may be in the minority.

Source: PCGamer, GamesRadar

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