According to Assassin’s Creed Mirage director Stephane Boudon, the new game returns to the series’ roots after the RPG-style sequels.
Stephane Boudon, creative director of Assassin’s Creed Mirage, said that the latest instalment in the franchise would hark back to the games’ older versions. Fans can expect a storyline more in line with Altaïr Ibn-LaʼAhad than Eivor.
The last three titles in the Assassin’s Creed franchise, Origins, Odyssey and Valhalla, followed more RPG-style gameplay and storytelling than their predecessors.
This time, development is led by Ubisoft Bordeaux. The creators gathered various inputs when it came to creating the latest Assassin’s Creed adventure.
Ubisoft heard the growing criticism from fans about the gameplay. The last three games, of course, have appealed to many. But many gamers longed to return to the gameplay style that started the series. The developers seem to have taken these comments on board. They promise that the gameplay of Assassin’s Creed Mirage will once again focus on the core elements of parkour, assassination and stealth. The story itself will be much more restrained. The experience will be more like the earliest games. This time, players will follow Basim Ibn Is’haq, a street thief in 9th-century Baghdad. The game is said to be standalone in terms of story. Players will not need to know what happened earlier in the franchise.
Of course, as expected, there will be new mechanics to explore. Players won’t have to struggle with going entirely back to basics. Ubisoft Bordeaux has revamped the stealth tools. Further improvements have been added to well-known aids such as the knife throw or the smoke bomb. All in the hope that every player will find a style of play that suits them. Assassin’s Creed Mirage is one of 6 upcoming games announced by Ubisoft within the Assassin’s Creed series.
The following two games are codenamed Red and Hexe, and Red will reportedly be released alongside the brand new Assassin’s Creed Infinity, which will be a hub that will supposedly tie all the games together into a cohesive story.
As a franchise, Assassin’s Creed has been called tired a lot. It uses familiar elements without being able to innovate the experience enough to keep it fresh in different locations. Ubisoft had big ambitions when it made the Assassin’s Creed games more of an RPG format. But it didn’t entirely turn out as promised. So it makes sense for the company to try something different. Considering that many gamers have been itching to return to their Assassin’s Creed roots, this might be the right decision.