Dead Island 2: Promises To Be A Compelling Game, But How Long Will It Be?

The developers of Dead Island 2 have estimated how long it will take to complete the sequel.

 

 

With the long-awaited Dead Island 2 from Dambuster Studios, fans finally have an idea of how long it will take to complete the sequel once they get their hands on it. The sequel to 2011’s bloody, first-person zombie-killing Dead Island has been in development for some time. According to reports, work hasn’t been smooth.

Despite an initially lukewarm reception, more than 5 million copies of Dead Island were sold two years after its initial release, enough to get the sequel made.

In an interview with Wccftech, Dead Island 2 art director Adam Olsson said he’s not sure exactly how long the game will last. But he estimates that if players complete the main story, at least some side missions, and random activities in the hellish version of Los Angeles called Hell-A, players can expect around 20 hours of gameplay. He suggested that more thorough playthroughs of the game’s different modes and additional activities, such as cooperative play and scavenger hunts, could increase completion times. Still, he did not give a specific estimate.

HowLongToBeat.com estimated the original Dead Island at around 18 and a half hours to play through the main story. That number ticks up to about 27 hours if side missions are included. Olsson estimates that Dead Island 2 will take around 20 hours to complete. That’s to complete the story and some, but not all, of the side missions. So it’s reasonable to assume that the games will take about the same amount of time.

Although there has been quite a long gap between numbered episodes, Techland has released a direct sequel to the story events of the first game in the form of Dead Island: Riptide in 2013.

There was a long gap between Riptide and Dead Island 2. The game changed studios three times during its production. Techland decided to work on the 2015 survival horror Dying Light instead. Berlin-based Yager Development was then given the keys to the game in 2012. Yager dropped out of the project in 2015 due to creative differences with publisher Deep Silver. At that time, the task was handed over to Sumo Digital. They are the developers behind the LittleBigPlanet series and its spinoffs. Finally, in 2019, a full seven years after the game’s development began, the game was given to Dambuster Studios, who could finally pull it over the finish line.

Source: Wccftech

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