Albert Marin spent nearly eight years improving the graphics for the original Resident Evil 4. Now Nightdive Studios has hired him as a developer.
We know that Resident Evil 4 Remake is just around the corner. But stories of hard work are always worth telling. Even more so when you’re talking about such a significant, defining title. This time, it’s about a project that saw a Spanish developer dedicate over eight years of work to improving the textures of the original Resident Evil 4.
Albert Marin has announced on the official project website that he has been hired as a developer at Nightdive Studios, the developers behind the remake of System Shock.
He says: “I’m really happy because I’m finally and for the first time in my life working in the videogame industry. Thank you, Joel, for having faith in me, and thank you, Stephen, for the opportunity in Nightdive Studios,” he thanks the studio’s management.
Marin worked for eight years to improve the textures of the original title and give it a more modern look in 3D models, visual effects and more. The developer also announced that a new patch is in the works. This will aim to fix some of the issues in the Resident Evil 4 HD Project. “I have absolute ZERO free time and TONS of coffee in my veins! I’m aware I have to update a lot of things in the page…” says Albert, a little overwhelmed.
Anyway, it’s good to see that all the hard work is paying off. I’m sure this job will help the enthusiastic developer to develop his talents. Congratulations, Albert!
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