Resident Evil 4 Remake: Better Performance Here, Higher Average Resolution There [VIDEO]

A new comparison video has been released for Capcom’s latest game, which, although it doesn’t have a specific game mode yet, will get it soon.

 

Below is a new comparison video by ElAnalistaDeBits. In it, he compares the current-gen consoles (PlayStation 5, Xbox Series X, Xbox Series S) and the PC. The visuals are outstanding even on PlayStation 4, by the way, which shows the power of the RE Engine (and so we can hope that Street Fighter 6 will be just as beautiful on Sony’s previous-gen console in June as it will be coming out on PS4, too).

PCs may have the highest average resolution on sufficiently beefy configurations (but the weaker the machine you run the game on, the more Denuvo and Capcom’s DRM will degrade performance), while the PlayStation 5 and the Xbox Series X offer 60 FPS in Performance Mode on dynamic 4K. In terms of performance, the PlayStation 5 is a step ahead of the Xbox Series X, but Microsoft’s console has a better average resolution than Sony’s. The PS5 has more aggressive temporal reconstruction, while the Xbox Series X has better SSR (screen-space reflections).

On the Xbox Series S, Resident Evil 4 Remake limits the resolution to 1440p in Resolution Mode. It can achieve a frame rate of around 40 FPS with temporal reconstruction, but in Quality Mode, the game runs at 1080p with a similar solution at 60 FPS. On the Xbox Series S, the animations and track geometry have a slightly lower level of detail than the other two consoles. Oddly, there is no ray tracing switch on the XSS, but some ray traced reflections appear when Resolution Mode is selected. As a second video, we also embedded Digital Foundry’s comparison.

Capcom has announced on Twitter that they are aware of a bug affecting the PlayStation 5 version, which causes flickering lights in Resident Evil 4 Remake when specific settings are applied. It can cause some discomfort for epileptic gamers, but the Japanese publisher is working on a fix and will correct the bug in an update. That’s fair enough, but it’s not so fair that the game’s Mercenaries mode wasn’t included as standard in Leon S. Kennedy’s European adventures but will arrive as free DLC on April 7. Until then, the solution is to save the game, quit, disable depth of field and enable motion blur.

Still, it’s better than the extra Resident Evil: Resistance forced on Resident Evil 3 Remake…

Source: WCCFTech, VGC

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