Deep Silver and Dambuster Studios have done what they couldn’t do a console generation ago with Homefront: The Revolution.
That game failed to deliver a quality product at launch, but Dambuster Studios has taken the THQ legacy over time and turned it into a decent experience. Dead Island 2, on the other hand, which went through a much messier development hell than Homefront: The Revolution, has shown better results in reviews and sales, as it has already become a “millionaire” in three days, with over 1 million sales!
Deep Silver, part of the Embracer Group, has released more statistics on Dead Island 2. To date, 11 million hours have been played (an average of 11 hours per sale), 28 million deaths have occurred (28 deaths per player, more than double the population of Los Angeles), 45 million zombies have been cut in half, 756 million limbs have been harvested from zombies, and a total of 1.1 billion have been wiped out. It is astonishing when you think about it because if you count precisely three days, almost 4,244 zombies died every second!
So the initial sales are outstanding, and given the game’s long development time and consequent huge costs (not as much as God of War: Ragnarok required, we’ll talk about that later today), it will need more sales to break even, and Embracer Group is not flushed with cash to swallow such a budget failure. But it might not be a problem now.
Dead Island 2 was released on April 21 for PlayStation 5, Xbox Series, PC (Epic Games Store), PlayStation 4, and Xbox One. Of course, we don’t know what ratio it made on which platform, but we’d be curious to see a PC-to-console percentage, given the current lack of a Steam version. On Valve’s digital platform, at worst, we can only expect it to appear in spring 2024 due to exclusivity…