If the mentioned figure is accurate, Sony spent nearly five times more on the game, which was released last autumn for PlayStation 5 and PlayStation 4, than it did on God of War III, which was released in 2010 for PS3 and then in 2015 for PlayStation 4…
The Guardian interviewed Shuhei Yoshida, who talked about his experiences in the games industry (including recalling his experience with 2012’s Journey), and also brought up God of War: Ragnarök, which is another of Sony’s blockbusters. It cost $200 million to develop (but we think it could have been less if they hadn’t made a PlayStation 4 port), and a tweet points out how much the development costs have soared over two generations of consoles!
God of War III, which by Yoshida’s admission, was also extremely expensive at the time, cost $44 million. The money hasn’t deteriorated enough in twelve years to cost five times as much. Meanwhile, the price of games has not gone up as much, from 60 to 70 dollars (and 80 euros, even though the dollar is the weaker of the two currencies).
“Getting games funded is tough, but even when you make an amazing game, there are so many great games out there in the market that nobody knows. The good thing is that there are outstanding high-quality indie publishers these days. When I was in São Paolo last year, there were scouts from Devolver, Curve Digital, and Team17, all trying to find the talent from these places, the games that only they can make – [a game’s] cultural background, mythology, artwork, music, can all be something special to stand out in the market… It’s all about the economy. Some big games sell tens of millions of units and justify putting all these resources into expensive regions. Still, I think the industry has to diversify, and I think that will happen naturally and organically,” Yoshida added.
Developing games is expensive.
Source: WCCFTech
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