Katsuhiro Harada also had positive words to say about the SSD in the PlayStation 5.
Even before the launch of the PlayStation 5, we often heard developers praising the console’s fast storage (too). Still, the PS5 has been out for two and a half years, so it’s a little unusual, even bizarre, to see Harada telling that he is happy with Sony’s storage solution. (Perhaps he’s stuck in a time loop? Credit must go to Mark Cerny; after all, he was the “internal architect” of the PlayStation 5!)
“We have a few goals of what we want to achieve, but one of the major ones is to feel like, ‘I’m glad that I bought that new generation of hardware because this Tekken is just so awesome, so brand-new. If you have a lot of money, you’re rich, for example, and you can buy a high-end PC, then you can make the graphics look as pretty as you want. But to have a standardized console that anyone can access for a reasonable price, I guess you could say, to achieve the current level of graphics is quite an evolution. The PlayStation 5’s SSD is probably the biggest thing that will evolve the player experience in the game. Of course, that should be the case even on Xbox Series S and X, which are also equipped with an SSD. It’s slower than the PlayStation 5’s SSD, but in most games, the difference in load times is minimal,” said Harada, referring to Tekken 8.
Using an SSD also means that in Tekken 8, you can instantly rematch your opponent, who may have only just beaten you in the previous round. However, there is no word on the PC version where it’s up to Bandai Namco, the publisher, to use Microsoft’s DirectStorage API (currently used by ONLY one game, the now defunct Luminous Productions’ Forspoken…). There have been hints of it in the Diablo IV beta, but Activision Blizzard hasn’t said anything about it. (In any case, Denuvo will undoubtedly pull down the PC version, as it did Tekken 7.)
Tekken 8, which uses Unreal Engine 5, has no release date, but due to marketing ramping up, it might launch this year for PlayStation 5, Xbox Series, and PC.
Source: WCCFTech
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