Starfield: id Software’s Help Could Be Valuable

If we’ve had our cringe moments at the… post-sexual comments (we wrote about it earlier), Todd Howard’s new game should at least try to do something else to make it truly memorable and hopefully of high quality…

 

Starfield will be a significant game for Xbox and Microsoft this year. While the Fallout and The Elder Scrolls style is still present in the Bethesda Game Studios (BGS) IP, it’s a significant change in combat. It is probably courtesy of in-house help, as id Software is also part of ZeniMax Media. They don’t make public what they’re developing today (DOOM Eternal is considered finished). In the gameplay video that Microsoft recently showed, you could notice that the combat was fast and dynamic, especially when you compare Starfield to the older BGS games.

Sliding into cover, throwing a grenade, using a jetpack – these, or their franchise-appropriate equivalents, were not seen in The Elder Scrolls V: Skyrim or Fallout 4. These actions in Starfield are reminiscent of what id Software has done before. After all, the same team launched Wolfenstein, DOOM, and Quake. Quake, in particular, increased the pace of the games, evident in 2016’s DOOM and 2020’s DOOM Eternal.

Id Software’s involvement in Starfield was rumored to have surfaced on 4chan.

Howard said in a video titled “Fallout 4 – Player Freedom in an Open World” that Fallout 4 feels like a modern FPS because the shooting mechanics have been completely reimagined, and the studio founded by John Carmack helped in the process. Therefore, he said, there was sophisticated, responsive gunplay both in a first and third-person perspective and with BGS and id Software still moving in the same circles, perhaps Microsoft could have had a hand in the process…

Starfield will be released on Xbox Series and PC on September 6 and on Xbox Game Pass from the start.

Source: GameRant

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