Not only is the port quality a bit concerning (thankfully, it is better than The Last of Us Part I), sales don’t look solid either.
Two years after the PlayStation 5 release of Insomniac Games’ game, Sony announced earlier this year that Nixxes Software would be porting Ratchet & Clank: Rift Apart to PC. The port launched on July 26, and the initial sales figures don’t inspire confidence, and the player count is a statistic that proves it. The best point of comparison is how many people are playing something on Steam on the day of release, and Ratchet and Clank is a backmarker!
On SteamDB, we can see that 8757 people were playing Ratchet & Clank: Rift Apart at the same time (CCU – concurrent users) on the day of its release. Although it beats Helldivers (6,744), Returnal (6,691, which seems surprisingly low!), and Sackboy: The Big Adventure (610 – we didn’t typo, that is SIX HUNDRED AND TEN!), it’s a shockingly low statistic compared to the other games. In the interests of fairness, we’ve listed the other Sony games that have appeared on Valve’s digital platform.
God of War (73,529 CCU), Marvel’s Spider-Man Remastered (66,436), Horizon Zero Dawn (56,557), The Last of Us Part I (36,496), Days Gone (27,450), Marvel’s Spider-Man: Miles Morales (13,539) and Uncharted: Legacy of Thieves Collection (10,851). So there is a huge gap that will be hard to bridge, even though Ratchet & Clank is a landmark IP from Sony’s past (it was released on PS2), so the price of $60 is probably why there is not much interest in them.
Sony has previously stated that it could take 2-3 years to port a PlayStation 5 game to PC. However, it will eventually pull out if the company makes a big flop with ports like Sackboy: The Big Adventure.
Source: GameRant
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