Many Graphical Modes In Marvel’s Spider-Man 2

Insomniac Games’ title doesn’t stop at the bare minimum: more is in store for Peter Parker and Miles Morales, the two Spider-Men.

 

Mike Fitzgerald, Insomniac’s core technology officer, spoke to IGN about the graphical modes that Marvel’s Spider-Man 2 will feature. There will be one that focuses on 30 FPS but will be visually impressive (names are not yet known, so we’ll call this the beauty-centric option) and another that focuses on frame rate and aims for 60 frames per second (it could be the performance-centric mode). Those with 120 Hz displays can also use a 40 FPS mode that promises a high frame rate. Variable refresh rate (VRR) will also be supported.

Fitzgerald didn’t specify what resolutions these three modes will run at (we’d guess the 30 FPS as native 4K for most and 60 FPS as dynamic 4K). Still, none of them will be fixed entirely, as he says Insomniac Games likes their games to have dynamic resolutions. Because they have a robust TAA (temporal anti-aliasing) technology that makes it easy to scale up and down, you can get significantly lower resolutions in some locations. We’re sure Digital Foundry will analyze it, so we’ll know in a month what resolution we’re looking at.

We haven’t mentioned ray tracing so far and for a good reason. This time, it’s not the case that we see in many current-gen games. There won’t be any graphical modes where ray tracing will be turned off, as Insomniac will use this technology everywhere! “We can deliver [ray tracing] as a baseline performance mode for this game. No mode of this game has the ray tracing turned off. There’s no need for it. We’ve figured out how to deliver what we feel is the right Spider-Man picture and visuals, and we want to make sure every player sees that,” Fitzgerald said.

Marvel’s Spider-Man 2 will be released on October 20 for PlayStation 5. We reported on the Digital Deluxe version the other day, and a new video was unveiled at the State of Play.

Source: WCCFTech

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