Since Microsoft used to want to use an in-house engine, maybe Phil Spencer should ask id Software!
Formerly under the names of John Carmack and John Romero, id Software has almost exclusively used proprietary technology for its games. Whether it was DOOM, Quake, or even Enemy Territory: Quake Wars, most games ran on one of the id Tech engines. Their latest game, DOOM Eternal, also used in-house technology. It was id Tech 7, which no one else has used since, although with the acquisition of Bethesda, Microsoft could have safely claimed the technology, and then someone else in the Xbox Game Studios family could have taken it…
But in the meantime, they had already started to create version eight. On LinkedIn, an engine programmer who has worked at id Software since 2019 mentioned id Tech 8 on his profile. It has since been edited out and is now only visible as id Tech on the website, but on Twitter, Timur222 posted the screenshot. Still, later, the user who focuses on behind-the-scenes jobs in the games industry wrote that someone asked him to delete his id Tech 8 post, confirming that the studio is indeed working on it.
Marty Stratton, the producer in charge of DOOM Eternal, had already talked about wanting to update the engine when the game was released in 2020: “But when we’re talking about getting DOOM Eternal out there and getting it out as close to on time as possible and at the highest polish and quality, we kind of had to pull back on that effort, so it is something that they’re like literally just about ready to start looking at again and have some interesting ideas. I don’t want to go too far down that path because who knows what exactly we do, but there’s more that you can use the technology for than just, you know, the reflections, the shadows, and the real-time lighting. They have some cool ideas that will make it a better player experience. Still, you know some of what they’re talking about will make it better and easier to create experiences for developers.”
What game does id Software work on with the new engine? Is it perhaps a new Quake?
Source: WCCFTech
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