In a new video, the iconic Bethesda Game Studios (BGS) developer talks about how many people are still working on the space adventure that came out in September.
Now that Starfield has been released for the Xbox Series and PC, BGS can begin development on The Elder Scrolls VI, but the majority of the studio is still working on Starfield after reaching several milestones. There was a lot of interest in the game on both PC and Xbox, but again, more people are now playing The Elder Scrolls V: Skyrim than Starfield, where the implementation of procedural generation wasn’t to everyone’s liking and space exploration was partially missing from Howard’s game. Exploring planets also became boring and monotonous after a short time…
In the Wired video, Howard talks about his long career as a game developer, but also about how many people are focused on supporting Starfield after launch. About 250 people are focused on BGS’s new IP, which is about 55% of their workforce, as the studio employs about 450 people. So before they go full steam ahead with the new Elder Scrolls. That could be a year from now, because over time Microsoft will push the studio in that direction.
We still don’t know much about Starfield’s DLC, Shattered Space, but many are hoping that the House of Va’ruun will make an appearance, as it is one of the three major powers in the system. Dazra, or at least the discovery of Va’ruun’s location, could be a good thing for BGS, as it would be a major innovation.
Meanwhile, there are about 150 people working on The Elder Scrolls VI, which is not a small number, but there will be more. In any case, it is clear that the task of BGS is huge. Skyrim is still one of the most popular games of all time, which is why it has been re-released so many times. And it will not be easy for Todd Howard to top that, and it could be said that it seems almost impossible.