Suicide Squad: Kill The Justice League: Early Access Crash – Game Launch Faces Serious Problems!

Rocksteady pulled Suicide Squad an hour after early access. Because the players’ game “automatically completed itself” due to an error. They have reportedly discovered the cause of the problem and are currently testing a fix.



Developer Rocksteady was forced to shut down Suicide Squad’s servers less than an hour after launching the early access edition. Namely, players experienced a bug that automatically ended the game after logging in for the first time.

The online co-op title will officially be released on February 2 – but those who purchase the more expensive Deluxe Edition will be able to play 72 hours earlier.

As usual, the first territory where the game launched was New Zealand. Many international players used the region trick famous on Xbox consoles to play Suicide Squad earlier.

However, barely an hour after the game went live, Rocksteady took the servers offline. They then told players that the shutdown would last for several hours while they investigated the automatic game-loading bug.

“We’re aware that several players are currently experiencing an issue whereby upon logging into the game for the first time, they have full story completion,” the studio said.

“To resolve this issue, we will be performing maintenance on the game servers. During this time, the game will be unavailable. We expect this to take several hours and will update once we have more information. We apologize for the inconvenience.”

After multiple delays, Suicide Squad: Kill the Justice League has a February 2, 2024 release date for PS5, Xbox Series X/S, and PC via Steam.


Are the developers punishing those who wrote negative reviews of Suicide Squad?!


The launch of Suicide Squad: Kill the Justice League seems to be just as problematic as its entire development. Just a few days after the release of Early Access, another scandal erupted. It has now become clear that, even though the review codes have gone out now, the press and content creators cannot play until the servers are activated on Tuesday. That is, as long as those who paid 100 dollars for the deluxe edition can start the game.

In addition, IGN announced that they were told that they would not receive any review codes at all, apparently based on a negative preview they gave of the game after a two-hour event that didn’t go particularly well!

We’ve seen, perhaps not unexpectedly, these days a bunch of gamers and sometimes YouTubers saying that IGN didn’t “deserve” a code after such a negative preview. Or that it’s “hateful” after they ran the trailer and shared it multiple times on social media over the course of a few days (from the IGN account that writes 50 tweets a day…).

It’s strange when the argument is, “Critique sites are useless, and players should decide for themselves!” I understand that it is one’s own decision to believe or ignore preliminary criticisms. But the idea that there should be no advance reporting and that venues should be penalized for not being sufficiently enthusiastic about a game is baffling.

Everyone agrees that every player has the right to make his own decisions. At the same time, if the condition is that the person pays 70-100 dollars in advance, then maybe a little more perspective than the publisher’s official marketing would not hurt.

Source: IGN, X (1, 2)


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"Historian by profession, gamer since historical times."

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