Until Dawn: The Original And The New Version Side By Side [VIDEO]

Compared to Supermassive Games’ 2015 PlayStation 4 exclusive, the new version (which also runs on a newer engine) has surprisingly strong visuals.


Even before the announcement at State of Play, it was rumored that a new version of Until Dawn would be coming to PlayStation 5. Now it’s official that it’s not only coming to PS5, but also to PC, and the developers are using Unreal Engine 5. The new version is being developed by Ballistic Moon. The remastered version will have several new features, including a third-person camera. New and improved animations will look even better with the latest tools and technology (although the originals were okay). Characters, environments and visual effects have also been reworked to create a truly enhanced cinematic horror experience.

On YouTube, Cycu1 compared the PlayStation 4 original (which is 8 years old) to the PlayStation 5 version, and since there is no publicly available version of the remastered Until Dawn, he used the footage from the announcement trailer as a reference. From this alone, you can see that the textures and lighting have been significantly improved, and when Sony later shows some gameplay from Ballistic Moon’s work, there will surely be another comparison (most likely made by another YouTube user, ElAnalistaDeBits).

“We use a broader cinematic color palette and new perspectives to make the story more nuanced and emotional. We’ve been bold enough to shine a light into the dark, unseen corners of Blackwood Mountain and added a third-person camera, which means you can now look behind the curtain of the original game and explore expanded and new locations with new interactions and collectables. By incorporating a third-person camera and adding contextual character movement animations, the game now allows the player to truly feel the experience of that fateful night,” the developers said at the time of the announcement.

The new version of Until Dawn is coming to PlayStation 5 later this year (and possibly PC, as we don’t expect a simultaneous launch).

Source: WCCFTech

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