Ubisoft Ridiculously Defends The Price Of Skull and Bones!

The French publisher (and its CEO) has used a phrase already used for another game… and the title in question is nowhere to be found.


Although this morning we talked about Ubisoft’s financial report on Assassin’s Creed Codename Red and Assassin’s Creed: Nexus VR duo (the former we heard about the launch window, the latter that the French don’t really want to put more money into VR), for other topics it’s worth mentioning what Ubisoft CEO Yves Guillemot said about another game that has been delayed for years but is finally coming out soon.

During a conference call with investors, an analyst suggested that the price of Skull & Bones might limit the size of its user base. Guillemot responded: “You will see that Skull and Bones is a full game. It’s a very big game and we feel that people will really see how big and complete this game is. So it’s a really complete triple-A, quadruple-A game that will pay off in the long run.

It sounds like a veiled criticism to call something expensive. Questions like that are not usually asked on conference calls. OK, you could point out that Capcom president Tsujimoto Haruhiro said last year that games cost too little, but here the question was why Ubisoft is charging $60 (or €60) for a game. Moreover, this is one of the French company’s paid titles for the fiscal quarter ending in March (the other new title to be called “premium” will be Prince of Persia: The Lost Crown… and Guillemot said it has the potential for new, longer-term live [service] experiences).

Specifically, it’s ridiculous what Ubisoft has done with the game so far, but Skull & Bones is coming out on February 16. We’re not predicting a big future for it alongside Sea of Thieves… and the other game that was called AAAA before was Beyond Good & Evil 2, which will probably NEVER be released.

Source: PCGamer

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