From Software’s Hidetaka Miyazaki also spoke about Elden Ring.
Dark Souls 2 is a bit of a departure, as the game was not directed by Miyazaki (Tomohiro Shibuya and Yui Tanimura were the project leaders), and he was only a supervisor. He has since come to regret this, and spoke about it in an interview with IGN: “I personally think [Dark Souls 2] was a really great project for us, and I think without it, we wouldn’t have had a lot of the connections and a lot of the ideas that went on and carried the rest of the series. We were able to have this different impetus and these different ideas…that we might not have had otherwise.
There’s a good chance that we’ll delegate the responsibility of directing these other Souls games in the future. I’d like to step away from that supervisory role and give [new directors] full direction and control. I regret being the supervisor of Dark Souls 2. I prefer a lot of projects where I’m the director, so I think being a supervisor is just something I’m not used to, and maybe it’s not a good fit for me,” Miyazaki said.
He believes that there is a small part of Elden Ring yet to be discovered: “What I want to emphasize is that we didn’t set out to make an open world game in the traditional sense. We didn’t set out to make a difficult game. We set out to make a challenging game. And in order to do that, we have to have threats and dangers and unknowns.
Our main idea is just to trust the players. We trust them to overcome these challenges and we trust them to make these discoveries. And I think giving them that trust just creates a healthy landscape for them to play and adventure in. For me personally, there is one little element that I feel has yet to be discovered [in Elden Ring]. Whether it’s user interpretation or just further exploration and play, that’s something I’m looking forward to. I think it’s a matter of when, not if, but there may be something small missing,” Miyazaki added.
So in the end, Dark Souls 2 was good for FromSoftware.
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