Turn 10 Studios has listened to player feedback, and they have to admit, the game has gotten a little grindy…
The progression system has received the most criticism in the latest Forza Motorsport. Each car has parts and systems that can be modified, but this requires leveling up, which is required per car! This system is broken in update six: all parts are available for level one cars. Car Points are still required to level up the car, but now you can also spend in-game credits to get those points.
“With the changes coming to car progression in Forza Motorsport Update 6, you will have the freedom to equip the parts you want to install on your car regardless of car level. The first change is to remove the level restriction on performance parts, making them all available at car level 1. This will allow players to install parts in any order they wish, regardless of car level. Whether it’s engine swaps, racing tires, or body kits, you’ll have the freedom to build cars your way.
Second, players will be able to use in-game credits to purchase car points when exiting the upgrade screen at a ratio of 4,500 credits for 500 car points. This change gives you the choice of upgrading your car immediately with Credits, or if you save your Credits, you can continue to earn Car Points for upgrades by leveling your car,” Turn 10 wrote.
Four new cars will be released via the Forza Motorsport Car Pass in the coming weeks: the 1983 Nissan Motorsports Silvia Super Silhouette #23 on March 13, the 2019 Toyota 86 TRD SE on March 20, the Lexus Vasser Sullivan RC F GT3 #14 on March 27, and the 1986 Ayrton Senna Team Lotus F1 98T #12 on April 3. Also coming is the Combustion Tour, the ability to rewind during races, improvements to the artificial intelligence of the Drivatar, and a more accurate measure of how much VRAM the game uses on the PC.
At least one of the game’s previous serious bugs has been fixed.
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