PlayStation Spectral Super Resolution (PSSR for short) is capable of higher frame rates at resolutions that are not very common today, so PlayStation 5 Pro could be a warm-up.
Insider Gaming (yes, it’s that site again; it’s like they publish something new every day!) has reported on what Sony’s yet-to-be-announced upscaling technology will be capable of. The PlayStation 5 Pro currently supports PSSR in a way that allows it to achieve 60 fps at 4K resolution, while it can achieve 30 fps at 8K. However, Sony seems to have planned ahead with the technology, as the future target is 120 frames per second at 4K and 60 at 8K. However, these will not be available on the mid-generation update due to hardware limitations.
Two unnamed internal developments were also mentioned in connection with PSSR. One is to give the game 60 FPS at 1440p, which is not possible on the base PlayStation 5 because the two default graphics modes (Performance: 1080p, 60 FPS; Fidelity: 1080p, 30 FPS) do not reach that level. In the other game, upscaling with ray tracing enabled provides 60 FPS at a resolution we don’t know.
According to a tweet from AMD insider Kepler, the 10% CPU clock speed increase in the PlayStation 5 Pro is possible because of the next-generation console. Sony is quite complex in the way it handles backwards game compatibility, so the new hardware should run at least at the same clock speed, even if the new product (i.e. PlayStation 6) is faster at an even lower clock speed. If the Zen 6 processor cores make it into the PlayStation 5, they can’t go over 4GHz with the PlayStation 5 Pro, because that could ruin support for older titles…
The PlayStation 5 Pro could be released late this year, possibly in 2025, and it’s too early to speculate about the PlayStation 6, which will use AMD technology. All this is unofficial.
Source: WCCFTech, WCCFTech, Insider Gaming
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