The Latest Sony Patent Might Revolutionise Game Dialogues?!

TECH NEWS – Sony continues to file numerous software patents. Most recently, it was about a system that would simplify dialogue for some players…

 

 

A recently published patent revealed that Sony’s software system would simplify dialogue. The goal is to ensure that players skipping long text passages don’t miss out on crucial mission or story details. In recent months, several Sony software patents that help users have been made public. These highlight the technology giant’s research and development efforts.

Founded in 1946, Sony has long been at the forefront of technology and media, with subsidiaries specializing in television hardware and programming, video game consoles and titles, music equipment and record labels, among others.

According to Sony’s patent, the company is working on software that would measure players’ reactions to the complexity of dialogue. It would offer a simplified text summary so users don’t miss the most important details. The patent explicitly targets games with complex narratives and extensive dialogue, which can overwhelm and confuse some players.

This dialogue complexity testing software would measure players’ reactions to the lengthy text. It would allow the player to activate a simplified summary of what was said. That way, players who might want to skip long bits of dialogue don’t have to worry about missing out on story elements or mission details. This system for improving dialogue complexity adds to Sony’s recent software patents. The latter were all focused on improving the user experience. However, there is no guarantee that any of these programs will become available to the public.

 

 

Sony

 

 

Details of the Sony dialogue complexity software patent

 

As detailed in Sony’s dialogue complexity software patent, this system would evaluate players’ responses to more extended pieces of dialogue. It would then launch a prompt for a simplified summary of the text. For example, if the system detects that the player is trying to skip a scene, the user will be prompted for a summary of key dialogue points.

Players can still get more simplified recaps, or they can forego the recap and simply skip the cutscene as they wish.

This system would allow players to customize the games to their own preferences. This is at the heart of Sony’s efforts to make games more accessible. However, it is important to note that companies often file patents that never materialize. So, it’s unknown if players will ever use this dialogue complexity software.

Source: Justia Patents

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