According to Final Fantasy XVI Producer Naoki Yoshida (Yoshi-P), if you have a high-end, powerful PC (he didn’t specify, but say an RTX 4080 and a 13th-generation Intel Core i9 processor), Clive’s story will run at a very good frame rate.
Yoshida was at PAX East, where he talked about the Rising Tide DLC (which we’ve written about in more detail; here we’ll just mention that the pack with the new territory, ally, and Eikon is coming to PlayStation 5 on April 18th), and he told MMORPG.com some interesting things about the PC port. It won’t be a weak, lazily thrown together PC port (you could call iFinal Fantasy XIII’s port shoddy).
“As far as having better performance on a PC than on a PlayStation 5… If you have a very high-end PC, you will probably get better graphical fidelity and better performance. But if you have a lower-end PC, you won’t be able to compete with PlayStation 5. Right now our engineers are working on that tweak and figuring out what the limits are.
We’ve seen some hardware that can push the framerate over 100fps in places, but again, it’s going to depend on the hardware that you have. We’re doing a lot of testing on that right now. But the better the hardware you have, the better you’re going to see. It’s one of those things again, if you have your ultra-wide monitor and you’re trying to get 100 frames on an ultra-wide monitor, you might not be able to do it, but if you have a high-end PC, you might be able to do it,” Yoshida said.
According to the producer, there will be a lot of sliders in the PC port of Final Fantasy XVI, which Square Enix hasn’t even told us about yet, not only the system requirements, but also whether it will include ray tracing, for example. Final Fantasy XV also had higher resolution textures, better shadows and lighting, Nvidia Hairworks, VXAO, Turf Effects and Shadow Libs, while the Final Fantasy VII Remake port was not very sophisticated.
Denuvo will certainly make performance worse. Because it will definitely be in the game.
Source: WCCFTech, MMORPG.com
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