AutoSR: Microsoft Announces the First Round of Supporting Games

TECH NEWS – Microsoft’s upscaling technology is set to be an alternative to Nvidia DLSS, AMD FSR and Intel XeSS, and alongside Copilot+ PCs and the ARM platform, it could be a big one.


AutoSR will provide higher real-time frame rates while increasing visual detail. But this will be achieved not by the processing power of our GPU, but by taking advantage of the power of the NPU (AI accelerator). So it’s not surprising that Microsoft’s upscaling is limited to Qualcomm’s Snapdragon X Elite platform.

However, Copilot+ will later be extended to Intel and AMD platforms (Lunar Lake for Intel, Strix APUs for AMD), which have higher AI performance: Intel has more than 100 TOPS, which will be more than twice the minimum of Copilot+. Microsoft is already working with Nvidia and AMD to bring its technology to discrete graphics cards.

Microsoft has announced that not all games will be supported by default, and according to (Works on Windows on ARM) we have the list of titles that will be among the first round of supported titles. These will be 7 Days to Die, BeamNG drive, Borderlands 3, Control, Dark Souls III, God of War (2018), Kingdom Come: Deliverance, Resident Evil 2 Remake, Resident Evil 3 Remake, Sekiro: Shadows Die Twice, Sniper Ghost Warrior Contracts 2, and The Witcher 3: Wild Hunt. It will also be available as an opt-in feature in The Elder Scrolls V: Skyrim Special Edition and Shadow of the Tomb Raider.

Auto SR will only work properly in games that support Microsoft’s technology. It remains to be seen how this solution will stack up against the rest and how much of a role artificial intelligence computing will play in it. There is no word yet on presets, quality and performance, but it will be important to compare Auto SR with the other three upscaling solutions.

Source: WCCFTech, Worksonwoa

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